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  • Artificial Intelligence in Games

Artificial Intelligence in Games

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.
Lieferbar in ca. 10-20 Arbeitstagen

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86,00 CHF