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- Phonic Books Get Out of the Game
Phonic Books Get Out of the Game
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After being pulled into his game, Gus learns that there is no way out unless he continues to play.To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing.honic Books Get Out of the Game comprises 12 decodables for older readers who can read simple CVC words.Book 1: Zap (CVC, CVCC)Book 2: Bugs (CVCC)Book 3: Dogs in the Mist (CVCC)Book 4: Filled Up (CCVC and 'ed')Book 5: Drops of Drink (CCVCC)Book 6: Glitch ('ch' and 'tch')Book 7: Crash and Bash ('sh')Book 8: Find the Path ('th')Book 9: Run Quick! There Are Rats! ('ck' and 'qu')Book 10: Wings, Kings and Fangs ('ng')Book 11: What Is Going On? ('wh' and 'ing')Book 12: The Last Puzzle ('le')Accompanying photocopiable activities for word building, blending, spelling and comprehension can be found in Phonic Books Get Out of the Game Activities.
Noch nicht erschienen, September 2024