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  • The Civic Potential of Video Games

The Civic Potential of Video Games

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According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged, " meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.
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26,90 CHF